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Some people refer to Painkiller as the unofficial Doom 3, since the actual Doom 3 tripped over something in the dark, banged its head, and forgot that it wasn't System Shock. It's pure genocidal fun, which many FPS developers these days seem to think is somehow beneath them. There are no stealth elements, no key hunting, no escort quests, no dorky support characters dribbling in your earhole, no mission objectives besides "kill everyone" there's just you, some guns, and the entire population of Murdertown between you and where you need to be. Which is a shame, because if the game blew goats, I could have made a funny joke like, " Painkiller, you'll certainly need one." Painkiller is in the same bucket as Serious Sam and the original Dooms in that it serves as an antidote to fancy-pants, complex, modern FPSing. Painkiller is the only game by People Can Fly, which makes it all the more amazing that Painkiller is fucking awesome and can kick the arse of most big-name mainstream titles and have them for breakfast afterwards. Painkiller is a first-person shooter from 2004 by Polish developer People Can Fly, perhaps best known for their previous title E.T.
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So let's talk about a game I found in a bin. So the flow of big-name titles slows to the point that internet game critics can relax a bit and indulge themselves with reviews of old games that interest them and no one else, either to bring exposure to an underappreciated gem or add a few bitchslaps that it managed to escape the first time around. Now that we've left GTA IV in the dust and MGS4 is still an overly verbose speck on the horizon, we've entered a time of year known as "The Season of Bugger All's Coming Out," too far from Christmas to be of any interest to publishers.